Geoff Tucker

Irvine, California, United States
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Summary

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Senior
🎓
Top School
Geoff Tucker is a Senior Gameplay Engineer with 12 years of experience building game engine systems, networking, AI, debugging tools, and gameplay scripting using modern C++ and solid computer science fundamentals. He has shipped networked gameplay and replication systems at Blizzard, optimized server performance with dirty tracking and client prediction, and improved audio and platform integrations at Wildlight. Geoff excels at turning engine-level constraints into pragmatic designs—refactoring spawners, prototyping contextual ping systems, and collaborating directly with Epic on engine workarounds. Based in Irvine, he blends deep systems knowledge (templates, move semantics, constexpr) with hands-on support for design, audio, and VFX to accelerate content creation. A mentor to interns and frequent cross-discipline collaborator, he’s comfortable both shipping production features and improving developer workflows.
code12 years of coding experience
job10 years of employment as a software developer
bookUniversity of California, Irvine
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Stackoverflow

Stats
670reputation
97kreached
15answers
8questions
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Github Skills (19)

imgui10
graphical-user-interface10
api10
spring-session10
game-engine9
user-interface9
cross-platform9
game-development9
cpp9
spring8
spring-boot8
java8
opengl6
visual-studio6
destructor6

Programming languages (2)

JavaC++

Github contributions (5)

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ggtucker/imgui

Oct 2016 - Apr 2022

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Contributions:23 pushes, 1 branch in 5 years 6 months
user-interfacedependenciescppgraphical-user-interfaceimmediate-mode
ggtucker/SugoiEngine

Aug 2015 - Mar 2016

Contributions:48 commits, 49 pushes, 1 branch in 7 months
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Geoff Tucker