Geoffrey Douglas

Tools Programmer at Epic Games

Cary, North Carolina, United States
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Summary

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Senior
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Top School
Geoffrey Douglas is a tools programmer with a decade of experience building developer tooling and performance-focused solutions for games and embedded systems. Currently at Epic Games after six years at Intel’s Developer Relations, he specializes in optimizing titles for integrated GPUs and integrating niche hardware like Intel RealSense 3D cameras to unlock novel gameplay experiences. His background spans low-level board bring-up and bootloader work for medical devices to ship-ready sample code and performance analysis for game studios, giving him a rare combination of systems-level rigor and practical game-dev empathy. Based in Cary, NC, he holds an MS and BS in Computer Science from UC Santa Barbara and is comfortable translating research prototypes into developer-friendly tools that improve frame rates and player experience.
code10 years of coding experience
job9 years of employment as a software developer
bookMaster of Science (MS), Computer Science, GPA: 3.8, Master of Science (MS), Computer Science, GPA: 3.8 at University of California, Santa Barbara
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Github Skills (9)

unreal-engine-58
blueprint8
plugin8
unreal8
sdk7
intel7
scripting7
unreal-engine-46
realsense2

Programming languages (1)

C++

Github contributions (1)

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This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.
Contributions:23 commits in 2 months
intel-realsenseunreal-enginescriptingblueprintue4-plugin
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Geoffrey Douglas - Tools Programmer at Epic Games