Geoffroy Lacarriere is a Senior Game Developer with 17 years of C++ experience, specializing in 3D rendering, engine migration and real-time visualization. He led the migration from OpenSceneGraph/OpenGL to Unreal Engine (including automated asset conversion, Jenkins pipelines, nDisplay and LiveLink) while managing teams, SCRUM processes and product prioritization. His background spans embedded Linux and Qt-based UI frameworks, TV-focused 3D UI toolchains and a history of prototyping at studios like Ubisoft and VideoLAN. Comfortable at the intersection of systems-level performance and user-facing tools, he combines hands-on engine work with tooling and pipeline automation—an often overlooked strength that accelerates long-term maintainability and cross-platform deployment. Based in Île-de-France, he now applies that blend of technical depth and delivery focus at GROWL.
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Geoffroy Lacarriere - Senior Game Developer at GROWL