Summary
Georg Kohl is a software consultant and game developer with 8 years of experience, holding a BSc and MSc in Informatics: Games Engineering from TU München and a recent doctoral background in deep learning for physics-based fluid simulation. He blends research-grade machine learning expertise with practical game-engine skills (Unity, Blender, and currently learning Godot) and a full-pipeline understanding of game development. Georg has transitioned from academic research at TUM into consulting at TNG, bringing a habit of turning complex simulation research into usable software tools. He also has hands-on tooling experience from industry mini-jobs and a track record of shipping developer-facing solutions. Passionate about turning videogame ideas into production, he is actively seeking roles where his simulation and ML expertise can elevate interactive experiences.
8 years of coding experience
Technische Universität München (Technical University of Munich)