Summary
George Daneliuc is a software engineer and game engine developer based in Melbourne with over a decade of experience building production-ready systems across data engineering and real-time systems. At ANZ he delivered scalable data pipelines, automated reporting and NLP-driven classification that cut manual effort substantially and improved governance and performance. Independently he designed a deterministic, high-performance RTS game engine, rewriting a C# prototype into C++ to achieve ~70x performance gains and custom pathfinding structures that cut lookup latency 3–6x under load. Comfortable across Python, C#, C++ and SQL, he combines practical production delivery with low-level systems optimisation. He brings a rare blend of finance-grade data engineering discipline and hands-on systems programming, able to move between orchestration and algorithmic performance tuning.
7 years of coding experience
7 years of employment as a software developer
Bachelor of Software Engineering (Honours) Information Technology, Bachelor of Software Engineering (Honours) Information Technology at Monash University