Summary
George Henri is a Senior Software Engineer with six years of experience specializing in computational geometry, meshing, and physics-driven simulation for engineering applications. He has led R&D at Ansys on multi-threaded and distributed structured meshing for imperfect CAD and moved into senior engineering roles focusing on additive manufacturing, robot planning, and full-stack systems. Comfortable across C++, C#, Python and Matlab, he blends low-level GPU/compute shader work (real-time cloth and physics) with higher-level AR and tooling prototypes that map hand-tracking into spatial coordinate systems. Based in Thrissur, India, he pairs an MTech in Structural Engineering with hands-on experience shipping production-grade meshing algorithms and AR demos, making him equally at home in research and product delivery. A practical problem-solver, he often bridges domain knowledge in mechanics with parallel computing to tame messy geometry inputs for simulation pipelines.
5 years of coding experience
4 years of employment as a software developer
Master of Technology - MTech, Structural Engineering, Master of Technology - MTech, Structural Engineering at National Institute of Technology Meghalaya
Bachelor of Technology - BTech, Civil Engineering, Bachelor of Technology - BTech, Civil Engineering at Amal Jyothi College of Engineering Autonomous