George Ing

Senior Engineering Manager at Unity

Chicago, Illinois, United States
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Summary

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George Ing is a Senior Engineering Manager based in Chicago with over a decade of experience in the North American and European games industries and eight years in leadership roles. He has led large cross-continental Unity teams and shipped high-performance, cross-platform game and B2B products used by global brands, building reusable, composition-based frameworks that reduced overhead and enabled non-coders to compose complex applications. Known for a direct but conscientious management style, he emphasizes clean design patterns, data-driven gameplay systems, and robust networking for low-bandwidth environments. His career spans hands-on optimization for consistent 60FPS mobile experiences to architecting remote rendering and bespoke shader/interaction systems for advanced 2D-on-3D projection. He combines product-minded technical leadership with practical experience integrating backend BaaS, analytics, and live operations to support iterative, live-service games and applications.
code5 years of coding experience
job9 years of employment as a software developer
bookComputer Science Computer Science, Computer Science Computer Science at King's College London
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Github Skills (6)

scene10
shadergraph10
playfab10
post-processing10
unity3d10
unity-dots7

Programming languages (1)

C#

Github contributions (2)

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Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
Contributions:2 reviews, 27 commits, 4 PRs in 2 months
post-processingshadergraphpixaruniversal-scene-descriptionunity
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:19 commits, 12 pushes in 5 days
unity3dunitydotsunity-dots
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