George Kurelic

Self Employed

Chicago, Illinois, United States
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Summary

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Rockstar
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Top School
George Kurelic is a hobbyist game developer and experienced software engineer with 12 years in the games industry, blending front-end development, engine architecture, and game design expertise. He has shipped features for a social slots title with over 100,000 daily users at Zynga and led gameplay engineering for an educational games studio, building and managing an engine used across 30+ games. An active open-source contributor to the HaxeFlixel engine and addons, he has implemented pixel-perfect collision, pathfinding, tween controls, and engine-level fixes that benefit HTML5 and cross-platform builds. Comfortable across C#, Haxe, and tooling, he frequently builds developer utilities and debugging tools without prompting. Based in Chicago, he pairs a formal Gaming & Simulation Programming background with a lifelong habit of iterating on personal game projects—aptly summarized as "breaking games" on GitHub—bringing curiosity-driven problem solving to production systems.
code12 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (B.S.), Gaming and Simulation Programming, Bachelor of Science (B.S.), Gaming and Simulation Programming at DeVry University
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Stackoverflow

Stats
105reputation
882reached
2answers
4questions
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Github Skills (18)

haxeflixel10
2d-engine10
game-engine10
haxe10
2d-game10
flixel10
game-development10
demoscene10
addon10
tilemap10
animation9
pathfinding9
html8
flash6
openfl6

Programming languages (12)

TypeScriptSmartyC#JavaLiquidCSSC++Rust

Github contributions (5)

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HaxeFlixel/flixel-demos

Sep 2021 - Nov 2022

Collection of demos for HaxeFlixel
Role in this project:
userFull-stack Developer
Contributions:11 reviews, 21 commits, 88 PRs in 1 year 2 months
Contributions summary:George primarily contributed to the development and enhancement of demos within the HaxeFlixel framework. Their commits include enabling features like `simpleRender` for HTML5 builds, implementing pixel-perfect collision checks and pathfinding. Furthermore, the user refactored code, fixed bugs, and updated project dependencies, including a save game overhaul, demonstrating a broad involvement across various game development aspects.
openflhaxelibhaxeflixelhaxe
HaxeFlixel/flixel

Sep 2018 - Jan 2023

Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
userFull-stack Developer
Contributions:325 reviews, 129 commits, 705 PRs in 4 years 5 months
Contributions summary:George contributed to the HaxeFlixel game engine, primarily by adding features and improving existing components. Their work included adding support for clipping rectangles in `FlxBitmapText`, making frame rate a float in `FlxAnimation`, and implementing the ability to cancel or complete tweens of specific objects. They also addressed issues like preventing frame padding before the tilegraphic is loaded and fixing various bugs related to collision and object positioning.
2d-gameflixelcppgamedev2d-game-engine
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George Kurelic - Hobbyist Game Developer at Self Employed