George Marques

CEO at Godot Foundation

São Paulo, Brazil
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Summary

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Rockstar
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Top School
George Marques is a CEO and veteran game engineer with 12 years of experience leading technical direction and building production-ready systems around the Godot Engine. Based in São Paulo, he combines hands-on C++ and GDScript development with technical writing and community stewardship as a long-time Godot Foundation developer and board member. He founded Vertex Ludi to deliver client projects while continuing to contribute core improvements—such as C++ bindings, Variant fixes, and platform build docs—to the widely used godotengine repositories. His background spans shipping mobile integrations, UWP and web build support, and triaging large open-source projects, reflecting both product delivery and sustainability work. A programmer, writer and musician, he brings a multidisciplinary perspective that helps bridge engineering, documentation, and community engagement.
code12 years of coding experience
job1 year of employment as a software developer
bookUnivesp Oficial
languagesEnglish, Portuguese
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Stackoverflow

Stats
865reputation
70kreached
23answers
5questions
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Github Skills (19)

godot10
c-language10
apidoc10
uwp10
api10
game-development10
cprogramming-language10
documentation10
computer-engineering9
open-source7
socket6
nodejs6
php6
singleton6
github6

Programming languages (16)

C++CRustCMakeGoHTMLGDScriptPostScript

Github contributions (5)

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godotengine/godot-cpp

Feb 2021 - Sep 2021

C++ bindings for the Godot script API
Role in this project:
userBack-end Developer
Contributions:11 reviews, 24 commits, 14 PRs in 7 months
Contributions summary:George primarily focused on updating and improving the C++ bindings for the Godot Engine's scripting API. Their contributions include defining initialization and deinitialization functions within the bindings, fixing method call issues, and implementing auto-binding for virtual method overrides. They made substantial changes to the Variant class, addressing issues and adding copy/move constructors. The user also added support for engine singletons and addressed build issues related to native structs.
apicppgdscriptc-bindingsgodot
godotengine/godot-docs

May 2016 - Jul 2020

Godot Engine official documentation
Role in this project:
userTechnical Writer
Contributions:6 reviews, 19 commits, 17 PRs in 4 years 3 months
Contributions summary:George primarily contributed to the Godot Engine documentation, specifically focusing on clarifying the process of compiling for different platforms. They added instructions for building for Android x86, the web on Windows, and UWP (Universal Windows Platform). The user also updated existing documentation related to building and exporting, including UWP export instructions and added details about running UWP apps in Visual Studio.
gdscriptgodotgamedevgodot-enginegame-development
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