Summary
George Mavroeidis is a graphics programmer with 8 years of experience building and optimizing high-performance rendering systems for games and avionics across platforms including PC, consoles, and embedded glass cockpits. He specializes in C++, C#, game engines (Unreal and Unity), OpenGL/GLSL and shader development, and has a track record of shipping and profiling large-scale engine modules and tooling. At Behaviour Interactive and CAE he focused on cross-disciplinary collaboration, platform-specific performance tuning, and architecting core graphical features, while at smaller studios he owned UI and procedural tooling that bridged art and engineering. He combines rigorous technical problem solving with a strong design sensibility—automating testing and developer workflows to accelerate delivery. Based in Montreal, he stays current with emerging graphics tech and demonstrates his passion through both technical depth and an eye for visual detail.
7 years of coding experience
3 years of employment as a software developer
Bachelor's degree (BCompSc), Specialization in Games, Computer Science, Bachelor's degree (BCompSc), Specialization in Games, Computer Science at Concordia University
Science Diploma, Pure and Applied Science, Science Diploma, Pure and Applied Science at Vanier College
Greek, English, French, Spanish