Summary
George Profenza is a Senior Creative Technologist based in London with 15 years of experience translating ambitious creative visions into robust engineering and ML solutions. He blends deep expertise in computer vision, 3D graphics, and embedded hardware with fluency across PyTorch/TensorFlow, OpenGL/three.js, Unity/Unreal and Arduino/Raspberry Pi workflows, enabling cross-disciplinary teams to ship interactive, projection-mapped and AR experiences. At companies from disguise to VEED.IO he has bridged R&D, design and full-stack/ML engineering, shipping practical fixes to diffusion and inpainting models as well as structured-light and ToF camera integrations. Trained at UCL and Goldsmiths in adaptive architecture and creative computing, he has a rare mix of architectural computation theory and hands-on systems delivery. Notably, he routinely codes across creative platforms (Processing, openFrameworks, OpenVINO/TensorRT) to turn research prototypes into production-ready media tools.
15 years of coding experience
19 years of employment as a software developer
University College London
Graphic Design, Graphic Design at Universitatea de Artă din București
Diploma in Fine Arts/Digital Media Digital Media with Fine Arts, Diploma in Fine Arts/Digital Media Digital Media with Fine Arts at Canterbury Christ Church University
POLITEHNICA București National University for Science and Technology
Creative Computing Computing, Creative Computing Computing at Goldsmiths, University of London