Georges Menzi is a software engineer based in Geneva with three years of hands-on experience delivering backend features and fixes for open-source projects and client work at Menzies Consulting. He focuses on core game systems and backend logic, notably implementing time-of-day cycles, transaction mechanics, monster evolution, and battle history tracking for the open-source Tuxemon RPG. Known for clean refactors and pragmatic bug fixes, he improves readability and reliability by renaming variables and simplifying boolean logic. Comfortable across the stack needed to ship production features, he combines curiosity about language and thought (a playful GitHub bio nods to Many-Worlds and Sapir-Whorf) with a practical drive to close issues and add user-facing functionality. With a preference for small, impactful changes that reduce technical debt, he brings steady execution and attention to detail to engineering teams.
Contributions:317 reviews, 175 commits, 1153 PRs in 5 months
Contributions summary:Georges implemented core features related to in-game time, including hour and day tracking, and time-of-day cycles. They also refactored code for better readability, changing variable names and switching boolean values. Further contributions included fixing critical bugs, adding functionality for item and money transactions, and implementing features like monster evolution and battle history tracking.
Naev is a 2d action/rpg space game that combines elements from the action, rpg and simulation genres.
Contributions:73 pushes in 3 months
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