Simulationcraft engine/GUI
Role in this project:
Back-end Developer Contributions:23 commits, 3 PRs, 1 comment in 1 month
Contributions summary:Georgi's commits focused on adding and updating features related to Blood artifact spells within the Simulationcraft engine. They implemented new spells, artifact powers, and trait modifications for the Death Knight class, specifically targeting the Blood specialization. Their work involved modifying C++ code to incorporate new game mechanics and effects.
c-plus-plussimulationguisimulationcraftreal-time-strategy
Contributions:2 releases, 3 pushes, 1 branch in 8 years 2 months