Georgios Kaleadis

CTO at Vitelis

Munich, Bavaria, Germany
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Summary

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Senior
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Top School
Georgios Kaleadis is a pragmatic CTO and founder with 13+ years of hands-on experience building AI-driven product engineering and outside-in intelligence platforms from Munich. He combines deep engineering craft—starting to code at 13 and contributing to notable open-source projects like Phaser and the p2.js physics engine—with product-minded leadership at Vitelis and Satellytes, translating complex enterprise requirements in insurance, finance, chemicals and automotive into production software. Known for preferring systems that “fit together well and still make sense later,” he balances careful decision-making with a bias for ownership and initiative. Comfortable across front-end visualization tech like WebGL and back-end algorithmic work, he treats AI as a powerful but bounded tool to surface actionable insights rather than magic.
code13 years of coding experience
job16 years of employment as a software developer
bookMaster of Computer Science and Media, Master of Computer Science and Media at Stuttgart Media University
bookDiplom-Betriebswirt (Wirtschaftsinformatiker) (BA), Wirtschatfsinformatik, Diplom-Betriebswirt (Wirtschaftsinformatiker) (BA), Wirtschatfsinformatik at Berufsakademie Stuttgart
languagesGerman, English
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Stackoverflow

Stats
1reputation
0reached
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0questions
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Github Skills (15)

arcade-framework10
html10
physics-engine10
phaser10
javascript10
game-development10
physics10
2d-framework10
game-dev10
data-structure9
canvas9
webgl9
algorithm9
data-structures9
algorithms9

Programming languages (10)

TypeScriptJavaCSSJavaScriptVuePHPHTMLSvelte

Github contributions (5)

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phaserjs/phaser

Feb 2014 - May 2014

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userFront-end Developer
Contributions:32 commits, 3 comments, 1 issue in 3 months
Contributions summary:Georgios primarily contributed to the Phaser.js framework, focusing on core improvements and bug fixes. They addressed issues within the timer functionality, ensuring safe operation within while loops. Furthermore, the user patched the PixiPatch to correctly render masks and fixed an endless loop bug in the Group destroy method. They also made updates to the P2 physics engine integration and debug rendering.
gamehtml5game-frameworkphaserjs2d-game
schteppe/p2.js

Apr 2014 - May 2014

JavaScript 2D physics library
Role in this project:
userBack-end Developer
Contributions:5 commits in 1 month
Contributions summary:Georgios primarily contributed to the p2.js physics library by modifying core functionalities and fixing potential issues. Their commits include resetting contact equations within the world simulation, ensuring accurate type checking for `Float32Array`, and updating the `gmult` function for equation calculations. The contributions focused on improving the library's internal workings and performance.
physics-enginephysicsgamedevjavascriptbox2d
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Georgios Kaleadis - CTO at Vitelis