Summary
Gerard Meier is a Technical Director with nine years' experience building high-performance back-end and mobile game systems, currently leading development on Plague Inc. and Rebel Inc., which together have tens of millions of downloads. He combines low-level C++/Obj-C expertise with Unity/C# skills to ship robust cross-platform titles, improve stability through remote logging, and add complex features like cross-device syncing and custom game modes. Gerard’s background spans full-stack web systems he built as a founder to research-driven AI and game UX work, including a master's thesis on algorithmic detection of hands and faces in renaissance paintings that fused CNN cues with color statistics. He enjoys inventing practical algorithms—recently devising spatial data structures for real-time pathfinding—and pairs that tinkering with disciplined refactoring and pragmatic team transparency. Based in Bristol, he also regularly guest-lectures and maintains a portfolio of experimental demos blending GPU animation, AI decision-making, and prototype systems.
9 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Game Technology, Cum Laude, Bachelor’s Degree, Game Technology, Cum Laude at Amsterdam University of Applied Sciences
Master of Science - MS, Game and Media Technology, Master of Science - MS, Game and Media Technology at Universiteit Utrecht
English, Dutch