Gergely Kis

Lead Software Architect, CTO And Co-Founder at Migeran - Software Engineering & Consulting

Hungary
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Summary

👤
Senior
🎓
Top School
Gergely Kis is a seasoned software architect and entrepreneur with over 17 years leading product and platform engineering as Co-Founder and CTO of Migeran. He has a strong track record shipping complex systems—from ROS2-based and containerized robotics platforms to holographic automotive AR and full‑color passthrough AR for Meta Quest 2—often optimizing low-level performance to hit real‑time constraints. His early product, Migeran for iOS, became Intel’s Multi-OS Engine and is now an open-source cross-platform Java mobile runtime, reflecting his ability to turn internal tools into strategic assets. Gergely combines hands-on systems work (including contributions to Godot Engine’s OpenXR and Vulkan integration) with strategic technology leadership and external CTO roles for clients. Comfortable across C/C++, Java, Python and web stacks, he excels at re-architecting rendering and SDK components and leading distributed teams to production-grade results. Based in Hungary, he blends academic rigor from BME and KIT with practical industry experience in embedded, AR, and robotics domains.
code16 years of coding experience
job17 years of employment as a software developer
bookHigh School, High School at Veres Pálné Gimnázium
bookMaster’s Degree Information Technology, Master’s Degree Information Technology at Budapest University of Technology and Economics
bookMaster's thesis Information Technology, Master's thesis Information Technology at Karlsruhe Institute of Technology (KIT)
languagesEnglish, German, Hungarian
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Github Skills (10)

vulkan10
godot10
c-language10
game-development10
cprogramming-language10
game-engine10
multiplatform10
openxr9
android8
iphone7

Programming languages (13)

JavaC++CHTMLGDScriptTypeScriptShellSCSS

Github contributions (5)

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godotengine/godot

Oct 2021 - Sep 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userSoftware Engineer
Contributions:43 reviews, 8 commits, 21 PRs in 11 months
Contributions summary:Gergely contributed to the Godot Engine by addressing platform-specific build issues, particularly related to the iPhone and UTF-8 validation. They also implemented dynamic loading for the OpenXR Loader on Android, improving the engine's XR capabilities and platform compatibility. Furthermore, the user made crucial changes, including refactoring static variable initialization to prevent potential memory management issues during the engine's shutdown process, in addition to updates to the Vulkan API integration.
godotgamedevgodot-enginegame-development3d-game-engine
Multi-OS Engine Website
Contributions:67 commits, 7 pushes, 1 branch in 6 years 3 months
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Gergely Kis - Lead Software Architect, CTO And Co-Founder at Migeran - Software Engineering & Consulting