Gersh Payzer is a software engineer with 11 years of experience, currently building software at Microsoft in Seattle. He brings long-tenured institutional knowledge from a decade-plus tenure at a major tech company, suggesting deep familiarity with large-scale product development and cross-team collaboration. Based in Seattle, he blends practical engineering with a recruiter-friendly outward message (actively promoting Unreal Engine opportunities), hinting at domain awareness in game or real-time 3D technologies. His steady career at Microsoft implies strong production discipline, systems thinking, and the ability to ship reliable software within complex organizations.
Contributions:13 releases, 123 commits, 58 PRs in 2 years 7 months
unity-pluginunitymixerunity3dinteractivity
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