Summary
Geunhee Park is a Senior Software Engineer with a decade of experience shipping games and building core engine systems, currently on Unity Korea’s Engine Graphics team. He specializes in full-stack game programming using C#, .NET, Unity, and game server architectures, and has led framework design for DOTS and Netcode for Entities in open-world R&D. His work spans world streaming, tooling and workflow improvements, and CI/CD for complex open-world demos, plus hands-on optimization and consulting for live game projects. Prior roles include leading script engine integrations and API efforts at NEXON and architecting multi-server infrastructures for live services at Allm. Geunhee combines systems-level thinking with practical game production experience, often bridging engine tech and live operations. Based in Seoul, he brings a strong track record of turning research into shipped features that scale in production.
10 years of coding experience
6 years of employment as a software developer