Graphics Programmer Real-Time Rendering Specialist at Personal project
Greater Nice Metropolitan Area France
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Summary
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Senior
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Ghassen Lahmar is a graphics programmer and real-time rendering specialist with 11 years of software engineering experience, currently creating cinematic yet high-performance visuals at RocketWerkz. He has shipped core environmental rendering systems—dynamic multi-scattering atmospheres, volumetric clouds, dust storms, exhaust plumes, and FFT-based ocean rendering—bringing cinematic fidelity to real-time games like Kitten Space Agency and Kerbal Space Program 2. Ghassen pairs low-level optimizations (raymarching, temporal reprojection) with physically-plausible lighting models to achieve high frame rates—his volumetric cloud prototype hits 200–400 fps at 1440p on a 2080 Super. Prior roles span cloud services, fraud/compliance tooling, and C++ performance work for large enterprises, giving him a strong backend and systems mindset uncommon in graphics specialists. He’s also the author of a widely used atmospheric scattering plugin (over 1.6M users) and consistently bridges research-grade techniques with production constraints. Based in the Greater Nice area, he excels at translating complex rendering science into artist-friendly, performant pipelines.
11 years of coding experience
11 years of employment as a software developer
Engineer's Degree, Telecommunications Engineering, Engineer's Degree, Telecommunications Engineering at Higher School of Communications of Tunis, Tunisia - Sup'Com.
High School, High School at Lycée pilote de Bourguiba Tunis, LPBT.
High School, High School at Lycée pilote de sousse, Sousse, LPS.
Contributions:38 pushes, 3 branches in 9 years 6 months
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Ghassen Lahmar - Graphics Programmer Real-Time Rendering Specialist at Personal project