Gameplay Programmer at Virtualcraft Studio (Exit Limbo Videogame)
Sassuolo, Emilia-Romagna, Italy
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Giammarco Agazzotti is a gameplay programmer with 11 years of hands-on experience building generic gameplay systems and combat mechanics, currently contributing to Exit Limbo at Virtualcraft Studio. Based in Sassuolo, Italy, he specializes in Unity and C# while also having built a custom engine in C++, giving him both high-level and low-level game development fluency. He is experienced with Playmaker FSMs, clean reusable action design, and daily Git workflows within small team repositories. Previously he worked on web and software projects, bringing full-stack pragmatism from earlier roles at Praxis and other firms. Studying computer science while working, he combines disciplined academic growth with steady commercial delivery and a clear focus on reliable, maintainable code.
10 years of coding experience
2 years of employment as a software developer
Diploma Linguistico, Diploma Linguistico at Istituto Magistrale Francescane dell'Immacolata
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Giammarco Agazzotti - Gameplay Programmer at Virtualcraft Studio (Exit Limbo Videogame)