Giammarco Agazzotti

Gameplay Programmer at Virtualcraft Studio (Exit Limbo Videogame)

Sassuolo, Emilia-Romagna, Italy
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Summary

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Senior
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Top School
Giammarco Agazzotti is a gameplay programmer with 11 years of hands-on experience building generic gameplay systems and combat mechanics, currently contributing to Exit Limbo at Virtualcraft Studio. Based in Sassuolo, Italy, he specializes in Unity and C# while also having built a custom engine in C++, giving him both high-level and low-level game development fluency. He is experienced with Playmaker FSMs, clean reusable action design, and daily Git workflows within small team repositories. Previously he worked on web and software projects, bringing full-stack pragmatism from earlier roles at Praxis and other firms. Studying computer science while working, he combines disciplined academic growth with steady commercial delivery and a clear focus on reliable, maintainable code.
code10 years of coding experience
job2 years of employment as a software developer
bookDiploma Linguistico, Diploma Linguistico at Istituto Magistrale Francescane dell'Immacolata
languagesGerman, French, English, Italian
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Github Skills (17)

unreal-engine-59
unreal9
unreal-engine-48
cpp7
game-development6
django4
forum4
conversations4
python3
discourse3
django-framework3
unity3d2
sdk2
console1
arcore1

Programming languages (3)

C#C++Python

Github contributions (5)

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Fighting game developed using C++ with Unreal Engine 5
Contributions:157 commits, 141 pushes, 1 branch in 2 months
unreal-enginecppfightingunrealfighting-game
Contributions:96 pushes, 1 branch in 6 months
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Giammarco Agazzotti - Gameplay Programmer at Virtualcraft Studio (Exit Limbo Videogame)