Giancarlo Todone

SWE - Camera Software Architect, Camera & Photos at Apple

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Giancarlo Todone is a camera software architect and GPU-focused computer engineer with 13 years of experience designing and optimizing image processing, computational photography, and GPGPU systems for mobile and wearable cameras. He has driven camera features and performance at Apple—contributing early work on Night Mode and GPU implementations—and led computational photography efforts at Meta for wearable devices. Comfortable across low-level GPU algorithms, parallel computing, AI/vision pipelines and system integration, he blends research-grade problem solving with production engineering. His background includes GPU-accelerated compression and OpenCL research at ARM and applied GPGPU work in academia, which gives him a rare mix of theoretical depth and hands-on performance tuning. Based in the Bay Area, he pairs a passion for game development and photography with a track record of shipping high-impact, real-time imaging features.
code13 years of coding experience
job6 years of employment as a software developer
bookMaster's degree, Master's degree at Università degli Studi di Trieste
languagesEnglish, Italian
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Stackoverflow

Stats
19reputation
8kreached
1answer
0questions
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Github Skills (6)

structures6
pinvoke6
marshalling6
pythonista2
python1
ios1

Programming languages (1)

Python

Github contributions (5)

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jean80it/DephtInition

Jun 2013 - Nov 2013

Contributions:30 commits in 5 months
jean80it/Waller

Mar 2013 - Aug 2013

Contributions:17 commits in 5 months
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Giancarlo Todone - SWE - Camera Software Architect, Camera & Photos at Apple