Summary
Giang Tống is a senior software engineer with 11 years of hands-on game development experience, currently building and shipping titles at Studio Gobo from Stony Stratford. He has deep gameplay programming expertise across C++, C#, Unity, and multiple platforms including Windows, Linux, PS4 and Nintendo Switch, and has led feature work, optimisation and refactors on commercial DLC and live projects. Giang has repeatedly combined engineering craft with mentorship and documentation, acting as an acting lead programmer at Double Eleven and helping teams adopt Git branching, CI/CD and network SDKs. His background includes building reusable toolkits—object pools, data-oriented behaviour trees and timeline extensions—and tackling both legacy cleanup and new gameplay systems. Comfortable across solo feature ownership and collaborative studio workflows, he brings a pragmatic focus on code cleanliness and deterministic networking. Notably, his early work includes shipping networked multiplayer prototypes and introducing ECS and Photon/Quantum practices to teams.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Engineering (B.E.), Computer Science, Bachelor of Engineering (B.E.), Computer Science at Hanoi University of Science and Technology
Exchange Student, Computer Science, Exchange Student, Computer Science at Tokyo University of Agriculture and Technology
Vietnamese, English