Giannis Gkoulioumis is a founding engineer and graphics specialist with nine years of experience building both real-time and offline rendering systems. After progressing from graphics programmer to senior graphics programmer at Ubisoft Düsseldorf, he now helps shape product and engineering direction at pod network. He holds an MEng in Computer Science Engineering from the University of Ioannina and combines academic grounding with hands-on renderer development—his open-source offline renderer ggr showcases his interest in physically based rendering. Known for writing performance-minded engines in spare time, he blends research-oriented problem solving with production game-studio experience. Based in Greece, he brings a rare mix of entrepreneurial drive and deep graphics craftsmanship.
9 years of coding experience
4 years of employment as a software developer
Master of Engineering - MEng, Computer Science Engineering, Master of Engineering - MEng, Computer Science Engineering at University of Ioannina
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Giannis Gkoulioumis - Founding Engineer at pod network