Summary
Gil Guminski is a Tech Lead in gaming with a decade of hands-on experience building real-time and offline rendering systems across Unity and Unreal Engine. He blends developer, producer, and technical artist roles to optimize production pipelines for WebGL, Android, and iOS while coaching teams to deliver more efficiently. As a serial founder and technical director, he has shipped VR healthcare apps, a multiplayer MOBA-shooter prototype, and commercial-grade visual content, proving an ability to bridge creative vision and technical reality. Gil pairs strong budget and project management skills with deep expertise in graphics, WebGL, Laravel/Vue web tooling, and cross-platform performance optimization. Based in Liège, Belgium, he’s known for improving workflows through tooling and process changes that accelerate delivery without sacrificing quality. He’s equally comfortable diving into shader-level rendering problems as he is aligning stakeholders around long-term product and technical strategy.
10 years of coding experience
13 years of employment as a software developer
Bachelor in graphics design, Video games production techniques, Bachelor in graphics design, Video games production techniques at Haute École Albert Jacquard (HEAJ)
French, English