Summary
Gil Reis is a game developer and software engineer from Minas Gerais, Brazil, with 12 years of experience building playable systems that prioritize usability and player experience. He has shipped features across client and server at studios like Wildlife Studios, Afterverse, and his current role at Super Company, collaborating closely with product, art, audio, QA and player support teams. A musician and former sound designer, he brings a rare blend of audio sensibility and UX-focused engineering to game systems and tooling that improve both player and developer experience. Active in community and education during his university years, he taught programming workshops and helped organize Brazil’s largest computing week, demonstrating a longstanding commitment to mentorship. Known for thoughtful, cross-disciplinary craft, he focuses on making software that is both delightful to use and easy to maintain.
12 years of coding experience
3 years of employment as a software developer
University of São Paulo
Portuguese, English