Gilbert Röhrbein

Software-Entwickler at Innovailable

Dresden, Saxony, Germany
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Summary

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Rockstar
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Gilbert Röhrbein is a pragmatic software engineer with 15 years of experience building and maintaining performance-sensitive systems across C++, TypeScript, and increasingly Rust. He has driven feature work and tooling in mono-repo environments at companies like LogMeIn and GoTo, working on video processing, WebRTC, transport, and build-system integrations. An active open-source contributor, he has improved cross-platform rendering and CAD GUI/export capabilities in notable Rust projects such as miniquad and fornjot, including WASM adaptations and texture/alpha handling fixes. Based in Dresden and trained in Medieninformatik at TU Dresden, he enjoys reducing friction for teams and users and mentoring others to help themselves, bringing a blend of low-level systems craftsmanship and practical full-stack sensibility.
code15 years of coding experience
job4 years of employment as a software developer
bookDiplom- Medieninformatik, Diplom- Medieninformatik at Technische Universität Dresden
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Stackoverflow

Stats
51reputation
24kreached
1answer
0questions
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Github Skills (15)

camera10
rust10
cross-platform10
opengl10
multiplatform10
graphics-programming10
texture-mapping10
cad10
front-end-development9
blazor-webassembly9
webassembly9
app-architecture8
architecture8
git6
nodejs6

Programming languages (16)

JavaC++RustCTeXMakefileHTMLGDScript

Github contributions (5)

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not-fl3/miniquad

Jan 2023 - Jan 2023

Cross platform rendering in Rust
Role in this project:
userBackend Developer
Contributions:2 reviews, 8 commits, 2 PRs in 1 day
Contributions summary:Gilbert primarily contributed to the `miniquad` project by adding and modifying texture formats and swizzling parameters within the graphics rendering engine, written in Rust. Their work involved implementing `TextureFormat::LuminanceAlpha`, adapting the code for WASM, and resolving issues related to alpha textures, specifically addressing how alpha channel values are handled across different platforms. These changes were crucial for optimizing the texture handling capabilities within the cross-platform rendering environment.
rustrenderingcross-platform
hannobraun/fornjot

Sep 2022 - Sep 2022

Early-stage b-rep CAD kernel, written in the Rust programming language.
Role in this project:
userFull-stack Developer
Contributions:5 commits, 1 PR, 1 comment in 1 day
Contributions summary:Gilbert focused on enhancing the graphical user interface (GUI) and refining the application's overall structure within the CAD kernel project. They made the GUI independent of the shape, dependent on the camera and refactored the code path for export functionality. Additionally, the user addressed model loading issues in export mode. These changes collectively improve the viewer's rendering and model loading capabilities.
next-generationcode-cadcode-generationcadopencascade
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Gilbert Röhrbein - Software-Entwickler at Innovailable