Gilbert Szeto is a software engineer based in San Francisco with four years of professional experience building backend systems for games and developer tooling. He currently contributes to Sentry, focusing on core event framing, search utilities, stacktrace-linking, and mobile language support for a widely used open-source error tracking platform. Prior to Sentry he advanced through engineering roles at Glu Mobile and Electronic Arts, bringing production-hardened experience from live game services. Gilbert combines pragmatic problem-solving with a focus on refactoring and extracting reusable infrastructure to reduce technical debt. He’s comfortable owning complex backend features that touch databases, alerts, and release workflows—skills honed by shipping features used at scale. Outside of product work, his early research on BLE microcontroller communication hints at an ongoing curiosity for embedded and systems-level challenges.
4 years of coding experience
6 years of employment as a software developer
Bachelor's Degree, Computer Engineering, Bachelor's Degree, Computer Engineering at San Francisco State University
Developer-first error tracking and performance monitoring
Role in this project:
Back-end Developer
Contributions:732 reviews, 181 commits, 504 PRs in 10 months
Contributions summary:Gilbert primarily worked on back-end functionality for Sentry's error tracking and performance monitoring platform. Their contributions involved refactoring and extracting core event framing and searching logic into common utilities, adding support for mobile languages, and integrating code owners for thread stack trace frames. They also implemented new features related to stacktrace-linking and added support for a new type of issue alert for active releases. Additionally, the user modified code to manage the sub-statuses for Group objects within the database.
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Gilbert Szeto - Software Engineer at Sentry (sentry.io)