Summary
Gilberto Dos Santos is a game development engineer with 11 years of experience building playable systems and shipping production titles across studios like Wooga, Wildlife Studios, Lumen Games and a stint at Amazon. Based in Berlin, he blends strong algorithmic thinking and clean-code discipline with practical game engineering—specializing in performance-sensitive gameplay systems and tooling. His background in multi-objective optimization informs a data-driven approach to balancing and systems design, while his career shows steady progression from internships to senior engineering roles. Outside work he’s notable for a concise taste—algorithms, clean code, and a surprising affinity for Bon Jovi—that speaks to a pragmatic yet creative engineering personality.
11 years of coding experience
5 years of employment as a software developer
Computer Science Bachelor, Multi-objective Optimization, Computer Science Bachelor, Multi-objective Optimization at Universidade Federal de Sergipe
English, Portuguese