Gilzamir Gomes is a computer science professor and researcher with nearly two decades of experience in academia and prior industry work in enterprise software development. Since 2007 he has taught and coordinated computer science programs at Universidade Estadual Vale do Acaraú, lecturing on topics from linear algebra to graphics and artificial intelligence. He holds a master's in Computer Science, is pursuing doctoral studies, and has published award-winning papers in virtual reality and digital games, including publications in Entertainment Computing. Early hands-on experience as a JEE/.NET developer informs his practical approach to teaching and research, bridging industry practices and academic rigor. Colleagues know him for mentoring students into research that attains top recognition at national symposia. Based in Ceará, Brazil, he combines classroom leadership with an active research agenda focused on interactive computing.
9 years of coding experience
1 year of employment as a software developer
Pós-graduação Stricto Sensu - Doutorado, Computer Science, Pós-graduação Stricto Sensu - Doutorado, Computer Science at Universidade Federal do Ceará (UFC)
Master's degree, Ciência da Computação, Master's degree, Ciência da Computação at Universidade Estadual do Ceará
Bacharel, Ciência da Computação, Bacharel, Ciência da Computação at Universidade Estadual do Vale do Acaraú
AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) of games can be designed using ready-made components.
Contributions:1 PR, 21 pushes, 1 branch in 4 years 4 months
pythonagentssolverproblem
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Gilzamir Gomes - Professor at Universidade Estadual Vale do Acaraú