Gino Tozzi

Software Engineer at Aetherform

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Gino Tozzi is a seasoned software engineer and leader with 15 years of experience building AR/VR systems, computer vision, AI, and embedded firmware across startups and high-profile hardware companies. He has driven cross-functional programs from sensor and display bring-up to power management and production-ready factory software, including leading teams at Magic Leap and now contributing at Meta. As co-founder of Aetherform he personally engineered immersive real-estate VR on Quest devices, integrating 360 video, ambisonic audio, Unity game mechanics, Cesium maps and ChatGPT-driven features. His work blends low-level kernel and BSP development with higher-level systems and SDK integration, and he’s proven at improving reliability and manufacturability—raising factory yield and slashing power transition latency. An active practitioner of embedded and desktop tooling, he has also contributed back-end fixes to open-source monitoring tooling (Nagstamon), showing a hands-on approach from firmware to user-facing apps. Based in New York, he pairs deep hardware-software fluency with product-minded execution to bring novel immersive experiences into production.
code15 years of coding experience
job13 years of employment as a software developer
bookMasters Computer Science, Masters Computer Science at Georgia Institute of Technology
bookBachelor of Science (BS) Electrical Engineering, Bachelor of Science (BS) Electrical Engineering at University of Florida
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Github Skills (7)

argparse10
python10
qt9
macos8
linux8
windows8
nagios7

Programming languages (12)

C#TypeScriptJavaC++CoffeeScriptShellRustC

Github contributions (5)

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HenriWahl/Nagstamon

Feb 2016 - Jun 2017

Nagios status monitor for your desktop.
Role in this project:
userBack-end Developer
Contributions:12 commits, 4 PRs, 37 comments in 1 year 4 months
Contributions summary:Gino primarily focused on enhancing the Nagstamon application's functionality and usability. They implemented features to improve the status window's behavior and correct display across multiple desktops. They also addressed command-line interpretation issues by adding help messages. Furthermore, the user worked on preventing multiple instances of the application from running and improved the locking mechanism.
checkmkmonitorpythonprometheuszabbix
gtozzi/polserver

Aug 2015 - Apr 2018

Contributions:163 pushes, 14 branches, 4 tags in 2 years 8 months
scriptingultimagamescripting-languagecustomizable
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