Giorgio De Magistris is a Computer Engineer and PhD researcher specialized in graphics programming and game development with eight years of experience blending academic research and hands-on production. He develops advanced rendering techniques and graphics algorithms, applying them in Unreal Engine and Blender while spanning the full game pipeline from 3D modeling and rigging to shader programming, audio design, and VFX. Currently a postdoctoral fellow at Sapienza and R&D engineer at nothing2install, he is building graphics command streaming technology for OpenGL and AOSP alongside academic work. Giorgio independently designed and is self-publishing a Steam game, demonstrating end-to-end product ownership and indie studio-level discipline. An accomplished musician and composer, he brings a creative multimedia sensibility to technical problems, often integrating custom sound design into his interactive projects.
7 years of coding experience
Doctor of Philosophy - PhD, Engineering in Computer Science, Doctor of Philosophy - PhD, Engineering in Computer Science at Sapienza Università di Roma
Contributions:12 PRs, 19 pushes, 5 branches in 1 month
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Giorgio De Magistris - Ingegnere Ricerca E Sviluppo at nothing2install