Ģirts Ķesteris is a seasoned Unity and XR specialist with 11 years of hands-on experience building immersive 3D and VR experiences, now serving as CTO and Co-Founder of HyperVR Games in Latvia. He combines technical leadership with active development — contributing practical Unity tools like FPS counters, camera systems and a global messenger to popular community libraries — and teaches advanced 3D interactive environment courses at Vidzeme University. His background spans indie game entrepreneurship, senior Unity roles at studios and XR engineering at Ubiquiti, showing fluency across Unity, Blender, SparkAR and lower-level graphics work. Known for turning academic knowledge into shipped products, he pairs a master’s in Virtual Reality with a history of applied tool-building and publishing for Meta Quest, SteamVR and PSVR. Peers value him for bridging pedagogy, open-source contribution and studio-scale delivery, with a knack for pragmatic utilities that tighten game architecture and workflows.
11 years of coding experience
9 years of employment as a software developer
Master's degree, Virtual reality and smart technologies, 9 (A), Master's degree, Virtual reality and smart technologies, 9 (A) at Vidzemes Augstskola / Vidzeme University of Applied Sciences
High School, Mathematics, Computer and Natural sciences, High School, Mathematics, Computer and Natural sciences at Smiltene Gynasium
:books: Library of all kind of scripts, snippets & shaders for Unity
Role in this project:
Full-stack Developer
Contributions:14 commits, 11 pushes, 1 comment in 2 years 1 month
Contributions summary:Ģirts primarily contributed to the Unity-based library, adding functionalities such as an FPS counter and a "WOW-like" camera for enhanced gameplay. They also implemented a global messenger system for inter-component communication, enhancing the modularity of the project. Furthermore, the user added utility tools like a canvas scaler and a grid generator. These additions suggest the user has a good understanding of Unity development, UI design, and game mechanics.
Contributions:1 release, 2 PRs, 17 pushes in 1 year 7 months
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