Software Developer (Audio) at Electronic Arts (EA)
Montreal, Quebec, Canada
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Summary
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Senior
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Giselle Martel is a software developer specializing in audio systems for interactive games, drawing on eight years of experience building tools and DSP for studios including Electronic Arts, WB Games Montreal, and Audiokinetic. With dual training in music-electroacoustics and software engineering, she bridges creative sound design and robust engineering—shipping audio systems for Frostbite and the Dead Space Remake while prototyping ML, synthesis, and virtual acoustics projects off-hours. Comfortable across C++, C#, Python, and JS and experienced with Unreal, Unity, Frostbite, and Wwise, she pairs pragmatic unit testing and documentation practices with agile collaboration. Based in Montreal, she also contributes to open-source neuroimaging tooling and has a track record of turning experimental audio research into production-ready features.
8 years of coding experience
1 year of employment as a software developer
Certificate in French Immersion / certificat école d'immersion française, Certificate in French Immersion / certificat école d'immersion française at Western University
Bachelor of Fine Arts (with distinction), Major Music | Minor French, GPA 3.62, Bachelor of Fine Arts (with distinction), Major Music | Minor French, GPA 3.62 at Concordia University
Music-Electroacoustics, GPA 4.0, Music-Electroacoustics, GPA 4.0 at Simon Fraser University
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Giselle Martel - Software Developer (Audio) at Electronic Arts (EA)