Summary
Giuliano Franca is a pipeline-focused Back-End Developer and Technical Director with 8–9 years of experience building scalable tooling at the intersection of animation/VFX and software engineering. He designs and ships Python and C++ pipeline tools, Maya plugins, and APIs that have driven measurable production gains—such as a camera workflow used by 50+ artists across three studios and C++ nodes that cut asset load times by 65%. Comfortable in both hands-on rigging and systems architecture, he has repeatedly turned artist pain points into automated batch processes handling 500+ assets and slashed onboarding time through mentorship and documentation. Based in São Paulo, he blends a creative production background with tested backend engineering practices (unit testing, RESTful APIs, performance optimization), making him a dependable bridge between artists and software teams. Notably, his work scales across feature films and commercials, demonstrating an ability to deliver production-grade tools under tight creative constraints.
8 years of coding experience
CGI and Game Development, CGI and Game Development at Saga - School of Art, Game and Animation
Computer Graphics, Computer Graphics at DRC Treinamentos
High School Diploma, Computer Technology/Computer Systems Technology, High School Diploma, Computer Technology/Computer Systems Technology at COTEMIG - Colégio e Faculdade
Portuguese, English