Summary
Giung is a backend developer based in Seoul with 8 years of hands-on experience that spans VR, Unity-based interactive systems, and automation solutions aimed at operational efficiency. Having transitioned from immersive content to vision-related development, he brings a blend of creative problem-solving and practical engineering—comfortable moving between real-time graphics pipelines and backend services. His work at TD7VII involved shipping Unity projects where performance and user experience were paramount, informing his pragmatic approach to scalable system design. Eager to tackle new domains, he pairs continuous learning with a track record of applying cross-disciplinary techniques to solve complex technical challenges.
8 years of coding experience
3 years of employment as a software developer