Giuseppe La Torre

Quality Engineer at Capgemini

Rome, Lazio, Italy
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Summary

👤
Senior
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Top School
Giuseppe La Torre is a Quality Engineer based in Rome with 11 years of experience delivering reliable software across finance, telecom and automotive domains at Capgemini and earlier development roles. He combines hands-on JavaEE and DevOps background with a testing-first mindset, having progressed from developer and DevOps roles into team leadership and quality engineering. Giuseppe is known for meticulous attention to detail, collaborative leadership and continuous improvement, driving testing strategies for large clients like TIM, IVECO and Poste Vita. He contributes to open-source front-end work—having fixed transition and rendering issues in the popular cocos2d-html5 project—highlighting his ability to dive into graphical and client-side problems as well. Fluent in both backend integration and front-end debugging, he bridges gaps between developers and testers to reduce defects early and streamline releases. Curious and problem-focused, he brings a pragmatic, quality-driven approach to complex SOA/ESB and web-service ecosystems.
code11 years of coding experience
job7 years of employment as a software developer
bookLaurea In informatica, Ingegneria dell’informazione informatica e statistica, Laurea In informatica, Ingegneria dell’informazione informatica e statistica at Sapienza Università di Roma
languagesItalian, English
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Github Skills (5)

javascript10
cocos2d-x10
animation9
web-development9
canvas8

Programming languages (9)

TypeScriptJavaC++AstroJavaScriptGoObjective-CStylus

Github contributions (5)

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cocos2d/cocos2d-html5

May 2015 - May 2017

Cocos2d for Web Browsers. Built using JavaScript.
Role in this project:
userFront-end Developer
Contributions:8 commits, 6 PRs, 6 comments in 2 years
Contributions summary:Giuseppe primarily focused on fixing and improving transitions within the Cocos2d-html5 framework, a JavaScript-based library for web browsers. They addressed issues with callback sequences and bracket usage in transition animations. Additionally, the user made changes to sprite rendering, correcting opacity issues in `Scale9Sprite` and `DrawNode`. Their work demonstrates a focus on optimizing and correcting graphical elements within the framework.
browsersjavascriptcocos2dbrowser
Feelback SDKs, integrations libraries and samples
Contributions:2 releases, 1 PR, 58 pushes in 1 year 8 months
analyticsastroastro-integrationfeedbackfeedbacks
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