Summary
Giuseppe Portelli is a Ph.D.-trained software engineer and CTO of 34BigThings, leading technical development for award-quality racing and multiplayer games from Turin with 11 years in industry roles. He combines deep academic rigor with hands-on systems work—designing physics, driving models, camera systems and netcode for titles like Redout and Redout II—while guiding platform ports and online multiplayer architecture. His background spans e-learning and simulation platforms, patented indoor positioning research, and a history of shipping client-server and embedded/mobile games, giving him a rare blend of real-time simulation, networking and product-focused engineering. Known for turning complex research ideas into practical, performant game systems, he bridges research, tooling and production delivery in small-studio environments.
11 years of coding experience
13 years of employment as a software developer
Game Development, Game Development at Event Horizon - School of Digital Art
Doctor of Philosophy (Ph.D.), Computer Engineering, Doctor of Philosophy (Ph.D.), Computer Engineering at Politecnico di Torino
Italian, English