Summary
Gleb Mirolyubov is a software engineer with nine years of experience specializing in AR/VR and Unity-driven interactive systems, currently building software at Cisco from the Greater Oslo Region. He combines formal training in computer science and animation/game direction with hands-on XR experience—developing construction-focused AR tools, serialization pipelines for Unity assets, and complex engineering calculation modules. Past roles at Daimler and STRABAG highlight a rare blend of 3D asset production (Blender, textures, UVs) and robust C# systems design, while an early engineering internship at eBay demonstrates backend and devops fluency. As an indie game developer and Unity enthusiast, he bridges creative prototyping and production-grade software practices. Colleagues can expect thoughtful design of interactive scenes and a track record of improving team workflows through tooling and automation. Gleb’s background in neurobiology and astrobiology study adds an interdisciplinary curiosity that informs his approach to immersive experiences.
9 years of coding experience
3 years of employment as a software developer
Master's degree, Animation & Game Direction, Master's degree, Animation & Game Direction at Darmstadt University of Applied Sciences
Harvard Summer School, Neurobiology and Astrobiology, Harvard Summer School, Neurobiology and Astrobiology at Harvard University
Bachelor's degree, Computer Science and Multimedia with Industrial Experience, Bachelor's degree, Computer Science and Multimedia with Industrial Experience at Queen Mary University of London
English, Russian, German, Norwegian