Glen De Cauwsemaecker is a Co-Founder and principal engineer with 12 years of experience building resilient networking, security and crawling systems, currently authoring Rust guides and leading FOSS work through Plabayo. He has driven crawler and proxy architecture at scale, mentored teams, and contributed deep protocol and I/O expertise to notable open-source projects like LedisDB, go-swagger and Sia. Equally comfortable in Go and Rust, Glen’s contributions range from Redis-compatible database features to BIP39 entropy recovery and hardened handshake logic in blockchain peers. A mathematics-trained autodidact and serial open-source hacker, he blends rigorous engineering with a privacy-first philosophy and public teaching—he also hosts a technical podcast on networking and Rust. Outside of code, he’s a conscious father who frames engineering choices through long-term societal and ethical lenses.
12 years of coding experience
11 years of employment as a software developer
High School Multimedia, High School Multimedia at Stedelijk Instituut voor Sierkunsten en Ambachten Antwerpen
Bachelor of Mathematics, Bachelor of Mathematics at Ghent University
Computer Science, Computer Science at Open Source Society
Bachelor's degree Digital Arts and Entertainment Major Game Development, Bachelor's degree Digital Arts and Entertainment Major Game Development at HOWEST Hogeschool West-Vlaanderen
Contributions:8 commits, 3 PRs, 6 comments in 4 months
Contributions summary:Glen primarily contributed to the `go-bip39` library, focusing on implementing and refining core functionality related to BIP39 mnemonic generation and entropy recovery. They added the `EntropyFromMnemonic` function, allowing for the recovery of entropy from a mnemonic. The user also made optimizations to the `padByteSlice` function and updated documentation, enhancing the library's usability and efficiency.
Contributions summary:Glen primarily focused on refactoring and enhancing existing features, as evidenced by the "Fixed Issue" commit messages. Their work involved modifications across the application, including changes to views, templates, and locale files, suggesting a familiarity with both front-end and back-end aspects of the codebase. The user also touched on component and system design and implementation, indicating work on the level editor.
game
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