Software Engineering Specialist III at ImmunityBio, Inc.
Los Angeles, California, United States
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Summary
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Senior
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Top School
Glenn Lusk is a versatile software engineer with a decade of experience building games, XR experiences, and research-grade tools that sit at the intersection of computer science and STEM. He has shipped production game systems in Unity and backend services in Django, and transitioned those skills into scientific software at SLAC where his contributions to accelerator and diagnostic GUIs were deployed for active research. His background includes founding an indie studio (Quantum Forge) and earning a DOE internship working on beam-shaping tools for medical accelerators, reflecting a rare blend of creative product ownership and applied research. Glenn is driven by mission-oriented science — he aims to fuse software engineering with domains like biology, aerospace, and accelerator physics, ideally within DOE or NASA contexts. Based in Los Angeles, he pairs hands-on coding and rapid prototyping with teaching and outreach experience from JPL education programs, showing both technical depth and a commitment to inspiring future STEM talent.
10 years of coding experience
7 years of employment as a software developer
Computer Science, 3.54, Computer Science, 3.54 at Irvine Valley College
High School, General Education, High School, General Education at Aliso Niguel High School
Psychology, 3.11, Psychology, 3.11 at Saddleback College
Bachelor of Science - BS, Computer Science, 3.44, Bachelor of Science - BS, Computer Science, 3.44 at California State University, Fullerton
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Glenn Lusk - Software Engineering Specialist III at ImmunityBio, Inc.