Glenn Montalbo is a senior software engineer with a game-focused career spanning console, mobile, and simulation platforms, currently leading development of an AI-accelerated mobile title that drove rapid revenue growth. A Full Sail University game programming graduate, he has progressed from hands-on gameplay and engine work to leadership roles at Unity, Overtone, and Pixel Vault, blending low-level C/C++/C# systems expertise with Unity-driven production pipelines. He has repeatedly shipped cross-platform titles and flight/simulation systems, and is comfortable across graphics APIs, physics, animation systems, and tooling. Glenn also runs his own studio, Ransacked Studios, reflecting an entrepreneurial streak and continued indie development practice. Known for integrating AI to automate content workflows, he pairs pragmatic production leadership with deep debugging and architecture skills. Based in Hollis, NH, he brings a rare combination of legacy engine know-how and modern mobile/AI-driven game production experience.
3 years of coding experience
14 years of employment as a software developer
Bachelor of Science, Game Programming, Bachelor of Science, Game Programming at Full Sail University
Associates of Science, Computer Programming, Associates of Science, Computer Programming at Reading Area Commumity College
Vocational, Computer Programming, Vocational, Computer Programming at Berks Career and Technology Center
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:49 commits, 41 pushes, 1 branch in 8 days
unity3dunitydotsunity-dots
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Glenn Montalbo - Senior Software Engineer II at Series Entertainment