Summary
Glenn Murray is a seasoned software engineer with over 12 years of experience specializing in embedded and real-time systems, computer vision, and augmented reality development. His work spans Android applications, JNI integration, OpenCV, and FastCV, and includes HMD and Unity 3D projects for HoloLens, Vuzix, and other headset platforms. At SRI/Sarnoff he converted research algorithms into optimized, multi-threaded production software for DARPA- and DoD-funded systems, and built end-to-end solutions linking front-end HMD displays to back-end servers. Earlier roles in set-top box, VOD, and codec development demonstrate deep expertise in multimedia protocols, low-level C/C++ work, and cross-platform integration. Now semi-retired in Pennsylvania, he still carries a practical blend of systems-level rigor and applied research experience that makes him effective at turning prototype vision into deployable systems. A less obvious strength is his track record of bridging academic research and operational products across both commercial and defense domains.
12 years of coding experience
12 years of employment as a software developer
Technical Degree