Glenn聽Vanderburg

Director Of Engineering, Growth Platforms

Plano, Texas, United States
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Summary

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Senior
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Top School
Glenn Vanderburg is a seasoned engineering leader and software architect with 18+ years building large-scale platforms and growth tooling, currently directing a 90+ engineer organization at Nubank focused on Marketing & Messaging, Growth Flows, Open Finance, and Experimentation. He has repeatedly moved between hands-on architecture, product-focused engineering leadership, and general management roles across startups and enterprises鈥攄riving successful exits, major migrations, and the launch of high-impact services such as NuS贸cios during Nubank鈥檚 IPO. Equally comfortable in Ruby, Rails, and Clojure, Glenn combines deep technical fluency with distributed team management and pragmatic enterprise architecture practices. A prolific conference speaker since the early 2000s, he frequently translates real-world engineering lessons into clear guidance on TDD, agile practices, and long-running data migrations. Outside of product work he contributes to community projects (including a Ruby port of a classic BASIC game), showing a continued appetite for craftsmanship and code readability. Based in Plano, Texas, he excels at turning complex technical problems into reliable, team-scaled solutions.
code18 years of coding experience
job26 years of employment as a software developer
bookB.S. Computer Science, B.S. Computer Science at Texas A&M University
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Github Skills (9)

basics10
ruby10
gam9
g9
algorithms8
algorithm8
implement8
refactor7
refactoring7

Programming languages (6)

C#JavaCoffeeScriptRubyElixirClojure

Github contributions (5)

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An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
Role in this project:
userBack-end Developer
Contributions:12 commits, 1 PR in 1 day
Contributions summary:Glenn contributed to a Ruby implementation of the classic "Trap" game. Their work involved translating the game logic to Ruby, refactoring existing code, and fixing typos. The commits demonstrate familiarity with Ruby syntax and game development principles within the context of the original Basic computer game. They focused on code organization and improving readability.
memorygamebasic-computer-gamesscriptinggames
glv/glv.github.io

Jun 2015 - May 2016

Contributions:128 pushes, 3 branches in 11 months
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Glenn Vanderburg - Director Of Engineering, Growth Platforms