Glenn Waldron is a seasoned geospatial software entrepreneur and engineer with 17+ years leading product development and professional services from startup to scale. As President of Pelican Mapping since 2004 he blends hands-on coding with business development to deliver mapping, 3D visualization, and decision-support systems for public safety and intelligence. He previously founded and grew an information-assurance firm to 100+ staff and led product teams at ITspatial/Textron, demonstrating sustained success across R&D, fundraising, and commercialization. A longtime contributor to OpenSceneGraph, he has a keen eye for robustness and performance—fixing crash risks, thread-safety, and precision issues in a widely used open-source 3D graphics library. Based in Virginia and trained in computer science at Virginia Tech, he pairs practical systems expertise with passions for travel, maps, wine, and cooking, which often inform his user-focused, pragmatic approach to product design.
17 years of coding experience
8 years of employment as a software developer
Computer Science, Computer Science at Virginia Tech
Contributions:9 commits, 6 PRs, 4 comments in 2 years 9 months
Contributions summary:Glenn primarily contributed to bug fixes and code improvements within the OpenSceneGraph repository. Their work focused on addressing potential crashes by adding checks for empty vectors and fixing null checks in the text rendering component. Furthermore, the user made changes to improve performance and thread safety, including pixel size computation in double-precision and fixing thread-safety issues in Glyph and Font. Additionally, they resolved compilation issues related to specific build configurations.
Contributions:100 commits, 16 PRs, 340 pushes in 4 months
cpp
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.