Glenn Waldron

President at Pelican Mapping

Virginia, United States
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Summary

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Rockstar
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Top School
Glenn Waldron is a seasoned geospatial software entrepreneur and engineer with 17+ years leading product development and professional services from startup to scale. As President of Pelican Mapping since 2004 he blends hands-on coding with business development to deliver mapping, 3D visualization, and decision-support systems for public safety and intelligence. He previously founded and grew an information-assurance firm to 100+ staff and led product teams at ITspatial/Textron, demonstrating sustained success across R&D, fundraising, and commercialization. A longtime contributor to OpenSceneGraph, he has a keen eye for robustness and performance—fixing crash risks, thread-safety, and precision issues in a widely used open-source 3D graphics library. Based in Virginia and trained in computer science at Virginia Tech, he pairs practical systems expertise with passions for travel, maps, wine, and cooking, which often inform his user-focused, pragmatic approach to product design.
code17 years of coding experience
job8 years of employment as a software developer
bookComputer Science, Computer Science at Virginia Tech
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Github Skills (15)

code-optimization10
debug10
c-language10
cprogramming-language10
opengl10
graphics-programming10
osgjs10
standard-library9
c-libraries9
thread9
multithreading9
hyper-threading9
threaded9
cpp-library9
cmake8

Programming languages (4)

C++CCMakeJavaScript

Github contributions (5)

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OpenSceneGraph git repository
Role in this project:
userSoftware Engineer
Contributions:9 commits, 6 PRs, 4 comments in 2 years 9 months
Contributions summary:Glenn primarily contributed to bug fixes and code improvements within the OpenSceneGraph repository. Their work focused on addressing potential crashes by adding checks for empty vectors and fixing null checks in the text rendering component. Furthermore, the user made changes to improve performance and thread safety, including pixel size computation in double-precision and fixing thread-safety issues in Glyph and Font. Additionally, they resolved compilation issues related to specific build configurations.
git-repositorycmakeopengl-esc-plus-plusopenscenegraph
pelicanmapping/rocky

Nov 2022 - Mar 2023

3D Geospatial SDK (C++17 / Vulkan / VSG)
Contributions:100 commits, 16 PRs, 340 pushes in 4 months
cpp
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