Summary
Glib Divakov is a versatile software engineer with nine years of experience bridging full-stack web development and real-time game systems, currently building C++ and Blueprint-based interactive experiences in Unreal Engine 5. He combines strong system architecture instincts with hands-on optimization for CPU/GPU, network replication, and low-latency streaming (Pixel Streaming, WebRTC), enabling smooth realtime audio and STT pipelines. Past roles span scalable web platforms (Next.js, SSR/SSG, OAuth2) to gameplay mechanics and destructible-world features in high-performance multiplayer titles, reflecting a pragmatic focus on SOLID design and measurable performance gains. Sociable and proactive, he routinely leads code reviews, documentation, and mentoring while improving development processes across teams. Based in Kyiv, he brings a rare hybrid skill set—shipping production C++ game code and production web services—so he’s as comfortable tuning replication cost as he is implementing backoffice features.
9 years of coding experience
7 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at National University «Kyiv Aviation Institute»
English, Ukrainian, French