Glib Kruglov is a Senior Software Engineer with nine years of experience building and modernizing high-reliability systems, specializing in C# and F# for legacy desktop and web services. He has a strong track record of refactoring and future-proofing mission-critical trading and high-speed network transfer systems while maintaining backward compatibility and operational continuity. Equally comfortable in hands-on bug fixes and architectural design, he has led teams, established test automation practices, and coached colleagues through complex migrations. His open-source contributions include backend and UI work on a game project where he fixed power-system bugs and improved numeric helpers—evidence of pragmatic problem-solving beyond enterprise software. Based in Málaga, Spain, he blends a scientific, biotech-trained background with deep systems engineering instincts that favor incremental, resilient improvements.
Project Porcupine: A Base-Building Game...in Space!
Role in this project:
Backend & UI Developer
Contributions:32 commits, 61 PRs, 12 pushes in 5 months
Contributions summary:Glib primarily contributed to the codebase by making cosmetic changes to the `LocalizationTable` class, which included exception handling and StyleCop warnings. They also refactored the `PowerSystem`, `Furniture` and `Tile` classes. Furthermore, they addressed bugs related to power generation, power levels, and accumulator functionality. In addition, they added helper methods to work with floating point numbers.
Contributions:1 PR, 1 push, 1 branch in 2 years 4 months
apidotnetaspnetaspwebapi
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