Summary
Glynn Taylor is a Data Visualization Engineer with 11 years' experience specializing in immersive and mixed reality applications for architectural visualization, technical training, and point cloud data. Based in Coventry, he combines commercial Unity development for VR headsets and Microsoft HoloLens with academic R&D at WMG, University of Warwick, where he currently builds educational and training tools. His background includes reworking codebases for cross-headset compatibility and creating pipelines that turn 3D point cloud scans into navigable VR environments. Glynn’s work bridges practical delivery and research prototyping, demonstrating both gameplay-driven feature design and rigorous visualization techniques. He also mentors students and contributed long-term to widening participation initiatives, reflecting a commitment to skills development alongside technical craft.
11 years of coding experience
1 year of employment as a software developer
Computing, Maths, Further Maths, Extended Project (Computing), Biology (AS), Chemistry (AS), AAAAA + A* (Extended Project), Computing, Maths, Further Maths, Extended Project (Computing), Biology (AS), Chemistry (AS), AAAAA + A* (Extended Project) at Barton Peveril College
Bachelor of Science, Computer Science, 2:1, Bachelor of Science, Computer Science, 2:1 at University of Warwick