Director Of Native Experiences, International Interactive
Tunbridge Wells, England, United Kingdom
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Summary
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Goffredo Marocchi is a Director of Native Experiences with 15+ years building high-performance native iOS and Android applications, games, and custom graphics engines. He blends deep embedded and real-time 2D/3D graphics expertise (OpenGL ES, WebGL, Cocos2D) with hands-on DevOps and CI/CD practice to ship data-driven, highly configurable mobile products across UK, EU and global markets. At Bally’s Interactive he oversees native apps, DevOps and marketing tech integration, after leading and scaling iOS teams and CI infrastructure at Gamesys. A pragmatic engineer who still codes, he has contributed fixes to the widely used cocos2d-objc framework to solve tricky retina-mode and projection bugs. Comfortable across Objective-C, Swift, Kotlin, C/C++, JavaScript and Rust, he pairs low-level performance tuning with modern UX and automation. He’s as likely to prototype a custom renderer as to streamline a Jenkins/GitLab pipeline, reflecting a career-long fascination with computer architecture and realtime systems.
14 years of coding experience
11 years of employment as a software developer
B.S. Computer Engineering Computer Science Electrical Engineering Math Physics Programming, B.S. Computer Engineering Computer Science Electrical Engineering Math Physics Programming at University of New Hampshire
Diploma Scientifico Math Physics Science Philosophy English literature Italian literature Latin Art history, Diploma Scientifico Math Physics Science Philosophy English literature Italian literature Latin Art history at Liceo Scientifico Valsalice
Laurea in Ingegneria Informatica/Computer Engineering Computer programming computer architecture, Laurea in Ingegneria Informatica/Computer Engineering Computer programming computer architecture at Politecnico di Torino
Contributions summary:Goffredo primarily contributed to fixing issues and improving the Cocos2d-objc framework's rendering and display functionalities, particularly concerning the interaction with render textures. Their work includes addressing viewport issues in retina mode and 3D projections and restoring the intended behavior of the render texture's begin function. The commits demonstrate a focus on ensuring correct matrix handling and viewport configurations for optimal rendering performance, addressing issues in tests and simple sprites.
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Contributions:27 pushes, 5 branches, 4 tags in 6 years 1 month
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Goffredo Marocchi - Director Of Native Experiences, International Interactive