Goh Hattori is a Pipeline Technical Director with eight years in VFX pipeline and production, currently based in Tokyo and recently deepening Houdini expertise through Lost Boys in Vancouver. He blends hands-on animation and motion-capture experience from early film and game projects with robust pipeline engineering—designing ShotGrid structures, animator/modeler tools, and integrations across MotionBuilder, Maya, 3ds Max, and After Effects. Comfortable switching between development and production roles, he has sustained independent freelance relationships for over a decade while leading pipeline efforts at companies including Toei Animation and KANABAN GRAPHICS. His open-source workflow module puzzle2 signals a practical, collaborative approach to tooling and invites contributors to extend production-ready Python utilities. Trained in psychology, he brings a user-centered perspective to tool design and team workflows, and is preparing to join an international film project leveraging his new Houdini and FXTD skills. Notably, his career arc moved from animator to pipeline author after building a Google Sheets–integrated pipeline, demonstrating both creative and technical initiative.
8 years of coding experience
5 years of employment as a software developer
PSYCHOLOGY, PSYCHOLOGY at Meisei University
FXTD, FXTD at Lost Boys | School of Visual Effects
the most simplest job framework for maya, mobu or any kind of python tools
Contributions:33 commits in 1 year 10 months
pythonsimplestframeworkmayamobu
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Goh Hattori - Technical Director at Toei Animation Co., Ltd.