Gökhan Gökçe is a game-focused software engineer and co-founder with 11 years of experience building playable systems and tools from indie titles to studio games. Based in Istanbul, he has held senior engineering roles at Peak and Good Job Games and ran an indie developer practice before launching Pickcel Games. He combines hands-on C#/Unity expertise with full-stack problem solving, demonstrated by contributions to the popular UnityStandaloneFileBrowser—fixing cross-platform save/load, fullscreen issues, WebGL support and Mac/Linux integration. Comfortable shipping platform-level fixes as well as game features, he bridges engine-level debugging and product delivery. Known for pragmatic solutions and deep familiarity with desktop and WebGL Unity targets, he often surfaces subtle platform bugs that improve reliability across OSes.
A native file browser for unity standalone platforms
Role in this project:
Full-stack Developer
Contributions:2 releases, 30 commits, 2 PRs in 1 year 9 months
Contributions summary:Gökhan primarily focused on improving the Windows platform support for the file browser functionality. They fixed initial directory issues and ensured the correct behavior for the SaveFileDialog. Furthermore, they addressed fullscreen support issues and resolved a crash related to opening root directories. The user's work included WebGL support enhancements and Linux save file integration and Mac fixes.
Contributions:22 pushes, 1 branch in 2 years 7 months
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